Confetti Button Using JavaScript
Confetti Button Using JavaScript

Hy Guys, Today we will create a Confetti Button Effect Using Javascript. The Confetti Button component is used to give a little spark to the button components. Clicking the button will animate its elements to create a cheerful feedback effect.

Table of Contents

Confetti Button Using Javascript

What is Confetti Button?

Confetti is a sparking effect. The Confetti Button component is used to give a little spark to the button components. Clicking the button will animate its elements to create a cheerful feedback effect.

Where it is used?

We can use a confetti button effect where we want to show cheerfulness. We can say it is also a happy emotion effect. It shows success.

How to Create Confetti Button Effect?

When we want to create Confetti Button Effect we need to create three files, index.html, style.css, and script.js files then copy-paste these codes.

index.html

First of all, we will create a button component to show a button on the screen.

<button id="button" class="ready" onclick="clickButton();">

After that, we will create three divs to give three different messages in the button. Here we also have three classes, submitMessage will show the submit information on the button, loadingMessage will show the loading screen when the button will be clicked and at the end, successMessage will show the success on the button with a sparkling effect. Let’s create the whole code of the index.html file.

<!DOCTYPE html>
<head>
  <title>Confetti Button Using JavaScript</title>
  <link rel="stylesheet" href="style.css">
</head>
<body>
  <button id="button" class="ready" onclick="clickButton();">
    
    <div class="message submitMessage">
      <svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 13 12.2">
        <polyline stroke="currentColor" points="2,7.1 6.5,11.1 11,7.1 "/>
        <line stroke="currentColor" x1="6.5" y1="1.2" x2="6.5" y2="10.3"/>
      </svg> <span class="button-text">Submit</span>
    </div>
    
    <div class="message loadingMessage">
      <svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 19 17">
        <circle class="loadingCircle" cx="2.2" cy="10" r="1.6"/>
        <circle class="loadingCircle" cx="9.5" cy="10" r="1.6"/>
        <circle class="loadingCircle" cx="16.8" cy="10" r="1.6"/>
      </svg>
    </div>
    
    <div class="message successMessage">
      <svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 13 11">
        <polyline stroke="currentColor" points="1.4,5.8 5.1,9.5 11.6,2.1 "/>
      </svg> <span class="button-text">Success</span>
    </div>
  </button>

  <canvas id="canvas"></canvas>
  
  <script type="text/javascript" src="script.js"></script>
</body>
</html>

After the index.html file, we need to give style to the button so we will create a style.css file.

style.css

:root{
  --bgColor: #f4f7ff;
  --btnTxtColor: #f4f7ff;
  --btnBgPreColor: #1f2335;
  --btnSubmitColor: #5c86ff;
  --successColor: #5cffa1;
  --loadingColor: #5c86ff;
}
@keyframes loading {
  0% {
    cy: 10;
  }
  25% {
    cy: 3;
  }
  50% {
    cy: 10;
  }
}
body {
  -webkit-font-smoothing: antialiased;
  background-color: var(--bgColor);
}

canvas {
  height: 100vh;
  pointer-events: none;
  position: fixed;
  width: 100%;
  z-index: 2;
}

button {
  background: none;
  border: none;
  color: var(--btnTxtColor);
  cursor: pointer;
  font-family: "Quicksand", sans-serif;
  font-size: 14px;
  font-weight: 500;
  height: 40px;
  left: 50%;
  outline: none;
  overflow: hidden;
  padding: 0 10px;
  position: fixed;
  top: 50%;
  transform: translate(-50%, -50%);
  width: 190px;
  -webkit-tap-highlight-color: transparent;
  z-index: 1;
}
button::before {
  background: var(--btnBgPreColor);
  border-radius: 50px;
  box-shadow: 0 2px 5px rgba(0, 0, 0, 0.4) inset;
  content: "";
  display: block;
  height: 100%;
  margin: 0 auto;
  position: relative;
  transition: width 0.2s cubic-bezier(0.39, 1.86, 0.64, 1) 0.3s;
  width: 100%;
}

button.ready .submitMessage svg {
  opacity: 1;
  top: 1px;
  transition: top 0.4s ease 600ms, opacity 0.3s linear 600ms;
}
button.ready .submitMessage .button-text span {
  top: 0;
  opacity: 1;
  transition: all 0.2s ease calc(var(--dr) + 600ms);
}

button.loading::before {
  transition: width 0.3s ease;
  width: 80%;
}
button.loading .loadingMessage {
  opacity: 1;
}
button.loading .loadingCircle {
  animation-duration: 1s;
  animation-iteration-count: infinite;
  animation-name: loading;
  cy: 10;
}

button.complete .submitMessage svg {
  top: -30px;
  transition: none;
}
button.complete .submitMessage .button-text span {
  top: -8px;
  transition: none;
}
button.complete .loadingMessage {
  top: 80px;
}
button.complete .successMessage .button-text span {
  left: 0;
  opacity: 1;
  transition: all 0.2s ease calc(var(--d) + 1000ms);
}
button.complete .successMessage svg {
  stroke-dashoffset: 0;
  transition: stroke-dashoffset 0.3s ease-in-out 1.4s;
}

.button-text span {
  opacity: 0;
  position: relative;
}

.message {
  left: 50%;
  position: absolute;
  top: 50%;
  transform: translate(-50%, -50%);
  width: 100%;
}

.message svg {
  display: inline-block;
  fill: none;
  margin-right: 5px;
  stroke-linecap: round;
  stroke-linejoin: round;
  stroke-width: 2;
}

.submitMessage .button-text span {
  top: 8px;
  transition: all 0.2s ease var(--d);
}
.submitMessage svg {
  color: var(--btnSubmitColor);
  margin-left: -1px;
  opacity: 0;
  position: relative;
  top: 30px;
  transition: top 0.4s ease, opacity 0.3s linear;
  width: 14px;
}

.loadingMessage {
  opacity: 0;
  transition: opacity 0.3s linear 0.3s, top 0.4s cubic-bezier(0.22, 0, 0.41, -0.57);
}
.loadingMessage svg {
  fill: var(--loadingColor);
  margin: 0;
  width: 22px;
}

.successMessage .button-text span {
  left: 5px;
  transition: all 0.2s ease var(--dr);
}
.successMessage svg {
  color: var(--successColor);
  stroke-dasharray: 20;
  stroke-dashoffset: 20;
  transition: stroke-dashoffset 0.3s ease-in-out;
  width: 14px;
}

.loadingCircle:nth-child(2) {
  animation-delay: 0.1s;
}

.loadingCircle:nth-child(3) {
  animation-delay: 0.2s;
}

Style file will give the stunning animation to our HTML code. It will hide the different messages from the screen and it will show the messages when required. We had completed our style.css file code, Now we need to create a script.js file.

script.js

// ammount to add on each button press
const confettiCount = 20
const sequinCount = 10

// "physics" variables
const gravityConfetti = 0.3
const gravitySequins = 0.55
const dragConfetti = 0.075
const dragSequins = 0.02
const terminalVelocity = 3

// init other global elements
const button = document.getElementById('button')
var disabled = false
const canvas = document.getElementById('canvas')
const ctx = canvas.getContext('2d')
canvas.width = window.innerWidth
canvas.height = window.innerHeight
let cx = ctx.canvas.width / 2
let cy = ctx.canvas.height / 2

// add Confetto/Sequin objects to arrays to draw them
let confetti = []
let sequins = []

// colors, back side is darker for confetti flipping
const colors = [
  { front : '#7b5cff', back: '#6245e0' }, // Purple
  { front : '#b3c7ff', back: '#8fa5e5' }, // Light Blue
  { front : '#5c86ff', back: '#345dd1' }  // Darker Blue
]

// helper function to pick a random number within a range
randomRange = (min, max) => Math.random() * (max - min) + min

// helper function to get initial velocities for confetti
// this weighted spread helps the confetti look more realistic
initConfettoVelocity = (xRange, yRange) => {
  const x = randomRange(xRange[0], xRange[1])
  const range = yRange[1] - yRange[0] + 1
  let y = yRange[1] - Math.abs(randomRange(0, range) + randomRange(0, range) - range)
  if (y >= yRange[1] - 1) {
    // Occasional confetto goes higher than the max
    y += (Math.random() < .25) ? randomRange(1, 3) : 0
  }
  return {x: x, y: -y}
}

// Confetto Class
function Confetto() {
  this.randomModifier = randomRange(0, 99)
  this.color = colors[Math.floor(randomRange(0, colors.length))]
  this.dimensions = {
    x: randomRange(5, 9),
    y: randomRange(8, 15),
  }
  this.position = {
    x: randomRange(canvas.width/2 - button.offsetWidth/4, canvas.width/2 + button.offsetWidth/4),
    y: randomRange(canvas.height/2 + button.offsetHeight/2 + 8, canvas.height/2 + (1.5 * button.offsetHeight) - 8),
  }
  this.rotation = randomRange(0, 2 * Math.PI)
  this.scale = {
    x: 1,
    y: 1,
  }
  this.velocity = initConfettoVelocity([-9, 9], [6, 11])
}
Confetto.prototype.update = function() {
  // apply forces to velocity
  this.velocity.x -= this.velocity.x * dragConfetti
  this.velocity.y = Math.min(this.velocity.y + gravityConfetti, terminalVelocity)
  this.velocity.x += Math.random() > 0.5 ? Math.random() : -Math.random()
  
  // set position
  this.position.x += this.velocity.x
  this.position.y += this.velocity.y

  // spin confetto by scaling y and set the color, .09 just slows cosine frequency
  this.scale.y = Math.cos((this.position.y + this.randomModifier) * 0.09)    
}

// Sequin Class
function Sequin() {
  this.color = colors[Math.floor(randomRange(0, colors.length))].back,
  this.radius = randomRange(1, 2),
  this.position = {
    x: randomRange(canvas.width/2 - button.offsetWidth/3, canvas.width/2 + button.offsetWidth/3),
    y: randomRange(canvas.height/2 + button.offsetHeight/2 + 8, canvas.height/2 + (1.5 * button.offsetHeight) - 8),
  },
  this.velocity = {
    x: randomRange(-6, 6),
    y: randomRange(-8, -12)
  }
}
Sequin.prototype.update = function() {
  // apply forces to velocity
  this.velocity.x -= this.velocity.x * dragSequins
  this.velocity.y = this.velocity.y + gravitySequins
  
  // set position
  this.position.x += this.velocity.x
  this.position.y += this.velocity.y   
}

// add elements to arrays to be drawn
initBurst = () => {
  for (let i = 0; i < confettiCount; i++) {
    confetti.push(new Confetto())
  }
  for (let i = 0; i < sequinCount; i++) {
    sequins.push(new Sequin())
  }
}

// draws the elements on the canvas
render = () => {
  ctx.clearRect(0, 0, canvas.width, canvas.height)
  
  confetti.forEach((confetto, index) => {
    let width = (confetto.dimensions.x * confetto.scale.x)
    let height = (confetto.dimensions.y * confetto.scale.y)
    
    // move canvas to position and rotate
    ctx.translate(confetto.position.x, confetto.position.y)
    ctx.rotate(confetto.rotation)

    // update confetto "physics" values
    confetto.update()
    
    // get front or back fill color
    ctx.fillStyle = confetto.scale.y > 0 ? confetto.color.front : confetto.color.back
    
    // draw confetto
    ctx.fillRect(-width / 2, -height / 2, width, height)
    
    // reset transform matrix
    ctx.setTransform(1, 0, 0, 1, 0, 0)

    // clear rectangle where button cuts off
    if (confetto.velocity.y < 0) {
      ctx.clearRect(canvas.width/2 - button.offsetWidth/2, canvas.height/2 + button.offsetHeight/2, button.offsetWidth, button.offsetHeight)
    }
  })

  sequins.forEach((sequin, index) => {  
    // move canvas to position
    ctx.translate(sequin.position.x, sequin.position.y)
    
    // update sequin "physics" values
    sequin.update()
    
    // set the color
    ctx.fillStyle = sequin.color
    
    // draw sequin
    ctx.beginPath()
    ctx.arc(0, 0, sequin.radius, 0, 2 * Math.PI)
    ctx.fill()

    // reset transform matrix
    ctx.setTransform(1, 0, 0, 1, 0, 0)

    // clear rectangle where button cuts off
    if (sequin.velocity.y < 0) {
      ctx.clearRect(canvas.width/2 - button.offsetWidth/2, canvas.height/2 + button.offsetHeight/2, button.offsetWidth, button.offsetHeight)
    }
  })

  // remove confetti and sequins that fall off the screen
  // must be done in seperate loops to avoid noticeable flickering
  confetti.forEach((confetto, index) => {
    if (confetto.position.y >= canvas.height) confetti.splice(index, 1)
  })
  sequins.forEach((sequin, index) => {
    if (sequin.position.y >= canvas.height) sequins.splice(index, 1)
  })

  window.requestAnimationFrame(render)
}

// cycle through button states when clicked
clickButton = () => {
  if (!disabled) {
    disabled = true
    // Loading stage
    button.classList.add('loading')
    button.classList.remove('ready')
    setTimeout(() => {
      // Completed stage
      button.classList.add('complete')
      button.classList.remove('loading')
      setTimeout(() => {
        window.initBurst()
        setTimeout(() => {
          // Reset button so user can select it again
          disabled = false
          button.classList.add('ready')
          button.classList.remove('complete')
        }, 4000)
      }, 320)
    }, 1800)
  }
}

// re-init canvas if the window size changes
resizeCanvas = () => {
  canvas.width = window.innerWidth
  canvas.height = window.innerHeight
  cx = ctx.canvas.width / 2
  cy = ctx.canvas.height / 2
}

// resize listenter
window.addEventListener('resize', () => {
  resizeCanvas()
})

// click button on spacebar or return keypress
document.body.onkeyup = (e) => {
  if (e.keyCode == 13 || e.keyCode == 32) {
    clickButton()
  }
}

// Set up button text transition timings on page load
textElements = button.querySelectorAll('.button-text')
textElements.forEach((element) => {
  characters = element.innerText.split('')
  let characterHTML = ''
  characters.forEach((letter, index) => {
    characterHTML += `<span class="char${index}" style="--d:${index * 30}ms; --dr:${(characters.length - index - 1) * 30}ms;">${letter}</span>`
  })
  element.innerHTML = characterHTML
})

// kick off the render loop
window.initBurst()
render()

JavaScript file will create a sparkling effect on the canvas that we created in our index file.

If you are having any issues with this code you can visit our GitHub profile for Confetti Button Using JavaScript effect.

Read our Previous post on Mouse In and Mouse Out Animation Using CSS.

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